XvT-IW 2: The Miranda Passage

Battle Information

Game platform: X-Wing vs. TIE Fighter
Missions: 6
Release date: Unknown
Last updated: 2009-02-22
Creator:

FA Maestro

Average rating 1.2
Reviews: 13
Bug reports: 3
Times completed: 153
Patches used

EH Ship Patch for XvT

Battle Medal: Medal of Audacity

Battle Reviews

It's pretty rough. Mission #2 is surprisingly hard (flying as a Y-Wing with no waves or wingmen) and has cumbersome goals (you need to disable all conveyors, even though the goals only call for one). Mission #5 can be done just by inspecting four asteroid batteries that are very far away from each other, although oddly enough this mission gives you five waves, even though it's the one where you need them the least. I could probably be harsher on it, but for the most part it isn't unplayable - just didn't have a lot of fun with it either.


Not very inspired - while the mission defending the convoy was a fun and active challenge on Hard, the other missions were more frustrating than anything else.

My seventy-first battle in the TIE Corps.


What an awful battle. Even if anyone corrects the bugs, it will still suck. Some missions are hard to the point of being ridiculous. If you're looking for entertainment, avoid this battle. If you just want the FCHG points, go ahead.


That battle is a waste of a possible good story line. The ship outfit is just laughable, the mission two is hillarious. If you dont need to fly that one - dont do it, you will regret it. Not recommended.


If I could give this battle a negative number I would gladly do it. This battle should never have been released, obviously it wasn't properly tested beforehand. Lets face it, Mission #1 was nearly impossible to complete, and Mission #2 is as far as I went because two Y-Wings on their own without the proper armament is just plain ridiculous. As a COM I'd shoot my Flight Officer for sending two of my pilots out to certain death against three well armed shuttles and a flock of T-Wings. Obviously this battle needs to be rebuilt completely.


Mmmmmmm, I love the smell of T-Wing in the morning... especially when trying to disable a Conveyor. Nice. :P Just a few tips for mission 2 on this one - get rid of the shuttles first or they'll have you for dinner. Then, disable conveyor number TWO, then conveyor number one, otherwise 2 crashes into 1 from behind (great planning guys, I mean really). Try not to inspect them till the last minute cause when you've done that you'll get T-Wings coming at you from all sides. Just a note - the capturing craft WON'T turn up till you've got rid of the T-Wings (says she who disabled them and sat waiting for five minutes doing nothing till she realised she had to blow them up. :P ). There's far too much waiting in this battle. I hate waiting, especially in XvT. Waiting bad!


I am seeing a pattern with these IW Battles. Clearly they dont put enought though when they choose Imperial AI, I watched as it took three minutes for the wing y-wing to take out a shuttle with 10% hull flying straight. Come on, really people, I could have killed it blindfolded, which really shows how improbable these mission are. Then the T wings come in and kills my wing in 2 seconds. Lets see now 2 more shuttles and 4 twings plu two transports to disable...


I really liked this battle. Good job.


Rebuild or remove.


Take it off!


This battle clearly needs to be rethought and rebuilt from the start. The 1st mission is near impossible to complete. The 2nd Mission, youre in a Y-wing with 1 wingman (you die you lose the mission automatically) and you have to disable a transport while fending off T-Wings. The Third Mission, is reasonable as well as the Fourth. And that as far as I Went because I truely hate this battle. The goals are ridiculous in some missions, and 3 and 4 could have been squeezed into 1 mission instead of two.


As much as i hate IW misson's, this one was ok, though more choice of arming the craft, and more thought into each misson would've made it more fun. A gallant attempt chaps.


A challenging battle with limited equipment options. A refreshing change of pace from highly maneuverable T/I and T/A battles. BTW: Mission 1 is playable and solvable. Hint #1: If all freighters are disabled when the Y-wings come, the Y-wings will leave and the mission will fail. If no freighters are disabled when the Y-wings come AND you destroy all the Y-wings, the mission will fail. You must allow one freighter to be disabled. The next rebel craft arrives when a freighter is disabled. (I completed this mission with 83% rebels destroyed.)


Battle Bug Reports

VA Locke Setzer

2024-07-31

Mission 2: Modular Conveyor 2 will run into Modular Conveyor 1 if the latter is disabled and the former is not


GN Dunta Polo

2009-06-18

Mission 4: Briefing incorrectly refers to Assault Gunboats instead of Y-wings making the main attack on the enemy platform.

Mission 5: Briefing incorrectly refers to the MC90 Bismarck as a differently named VSD, and X-wing Delta are labelled as TIE Interceptors.


HA Anahorn Dempsey

2008-02-03

Commander briefings are screwed - half is missing on almost every mission.


High Scores

Battle Total: 521,947 CM Kalith Jaenus
Mission 1: 58,573 LCM Tron
Mission 2: 64,200 LCM Tron
Mission 3: 227,100 COL Brucmack
Mission 4: 72,930 COL Brucmack
Mission 5: 67,600 LCM Tron
Mission 6: 136,075 LCM Sin Drakkar

Top Ten

(of available records)

1 521,947 CM Kalith Jaenus 2003-01-11
2 232,275 COL CrimsonFury 2003-07-23
3 213,197 GN Dunta Polo 2009-06-20
4 201,937 CM Xanatos Screed 2003-01-24
5 198,961 CM TK-9780 2003-04-02
6 191,864 AD TK-2107 2002-12-09
7 191,012 LC Chris Cox 2003-10-25
8 189,245 COL Zystem Fryar 2003-06-19
9 185,704 LC Savageaz 2005-03-31
10 185,297 CPT S 4patas 2005-06-05

Battle Completion Statistics

This battle has been flown by 148 pilots a total of 151 times.

======================================================================
Title                 : The Miranda Passage 
Filename              : Miranda.zip 

Author                : Brigadier General Maestro
E-mail                : maestro@psynet.net




Required patches
----------------
* EH Ship Patch for XvT


Installation instructions
--------------------------
1] Make sure you have the EH Ship Patch for XvT installed
2] Double click the .EHM file, the EH Battle Launcher will install the battle
3] Check the Misc folder in your XvT one for additional material like patches, sounds etc.
4] Press the X-wing vs TIE Fighter button on the EHBL to start the game
5] Create a new pilot and fly the Imperial training missions





File Description      : As the battle against the rebels of the Outer Rim continues, the
			Navy's supplies are diminishing. The number of convoys from the 
			Imperial heartlands to the Rim are increasing in order to maintain
			our presence in the sector. Due to large amounts of asteroids and 
			clouds of volatile gas the convoys are forced to drop out of hyper-
			space and travel at sublight speed through the Miranda Passage. As
			the number of transports through the system increases so does the 
			number of pirate attacks which have now reached an alarming rate 
			where over one third of all convoys are attacked which requires
			much needed fighters to be reassigned as escorts. The regional
			governor is growing wary and has allocated funds to deal with the
			problem.

			Be warned the MC-90 Bismarck is enroute to Coruscant and must be 
			protected at all costs.

			

			The missions should be completed in sequence to fit with the
			storyline.

			Mission 1  : Escort Through the Miranda Passage
			Mission 2  : Sector Reconaissance
			Mission 3  : First Strike
			Mission 4  : The Capture of Outpost Sanctuary
			Mission 5  : A Stroke of Luck
			Mission 6  : Bismarck to Coruscant
			


======================================================================

* Play Information *

Contents of File      : Mission

  Single Player       : Yes
  Multiplayer         : Yes (2) not Mission 6
  Mission Type        : Battle
  Team                : Imperial
  New Sound Effects   : No
  In-Game Briefing    : Yes

=====================================================================

* Construction Information for Missions *

Base                     : New mission

Construction Time        :  Too Long

Known Bugs               : None

======================================================================
-Bug corrected on mission 1 (Primary goals)
-Bug corrected on mission 5 (departure of player FG)
-Bug corrected on the battle (multiplayer format > training)
by IWTAC/COL Striker/NC-4/MC-90 Fear/IW/EH (EH_Striker@mail.com)