TIE-TC 221: Wing IX: Encryption Error

Battle Information

Game platform: TIE Fighter
Missions: 4
Release date: 2005-01-24
Last updated: 2009-03-22
Creator:

HA Ender mBind

Average rating 4.5
Reviews: 4
Bug reports: 0
Times completed: 58
Relentless Ribbon
Battle Medal:
Relentless Ribbon

Battle Reviews

GN Master

5

2020-11-13

Great battle.
Very easy to complete the mission goals but also a lot of bonus points available. Briefings are very well done. Long live the TAC office and EHBL!!!!!!!


FA Marcin Szydlowski

4

2005-08-30

Very nice battle from Ender. Though I like XvT version more, TIE one is still worth flying :)


LC Diaboli

4

2005-02-02

Excellent battle, with detailed briefing maps and good background story.


COL Rau Aznable

5

2005-01-25

Very good battle. Maybe there are some parts where it's more hard than it should, as in mission 2, but I guess high-score seekers need to have things harder for them once in a while. The best thing is that, for this battle, you need to use your brain as well as your skills with the stick, and mission 3 is a good example of this.


Battle Bug Reports

There are currently no open bug reports for this battle.

High Scores

Battle Total: 352,813 COL Dirty Vader
Mission 1: 62,914 COL Dirty Vader
Mission 2: 90,122 COL Dirty Vader
Mission 3: 90,063 COL Dirty Vader
Mission 4: 130,429 COL Dirty Vader

Top Ten

(of available records)

1 294,374 LC Diaboli 2005-02-01
2 291,506 COL Rau Aznable 2005-02-01
3 284,172 COL Moagim Daar 2005-02-01
4 214,655 COL Stuart 2005-02-01
5 208,796 CPT Great Griffin 2005-04-24
6 190,553 COL Zystem Fryar 2005-02-01
7 175,627 MAJ Mauser 2015-06-08
8 165,411 GN Dax Corrin 2005-02-01
9 141,336 COL Phalk Sturm 2020-09-06
10 131,270 CM Dulcatos 2005-03-07

Battle Completion Statistics

This battle has been flown by 49 pilots a total of 56 times.

Tie Fighter (SP) Battle

Title:		 Wing IX: Encryption Error
Missions:	 4
Medal:		 Relentless Ribbon
Author:		 SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign
		 (mindb_ender@hotmail.com)
Game Platform:	 Tie Fighter (+EHSP)
Ships:           TIE Advanced, TIE Defender, Assault Gunboat, Missileboat
Difficulty:      Easy.

THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY.
ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.


Required patches
----------------
* EH Ship Patch for TIE Fighter


Installation instructions
--------------------------
1] Make sure you have the EH Ship Patch for TIE Fighter installedshammer.org/patcharchive.php)
2] Install the K-wing patch by double clicking it in the EHSP installer
3] Double click the .EHM file, the EH Battle Launcher will install the battle
4] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc.
5] Press the TIE Fighter button on the EHBL to start the game
6] Create a new pilot and fly the first battle

 

Description
-----------
A rogue Dark Jedi gets hold of an Astromech containing valuable EHBL data at a transfer
involving the ISDII Relentless. The Command Staff orders the Relentless and its Battle
Group to hunt the Astromech down and retreive it before it falls into New Republic hands. 

Made for the Newsletter Competition

Story Line
----------

[Read the Storyline.htmls in your /Misc folder for the background story.]

Mission1:
To prevent enemy factions listening in on our communications we obviously utilize variable 
encryption on all messages. However, these encryption formats need to be changed regularly 
to prevent giving anyone the time to break it. Previously this process was done manually by 
all officers themselves, which is obviously vulnerable to leaks and very dependant on trust.
To solve this matter the Tactical Office asked the Science Office to device a more 
automatic and secure system, which resulted in the "EHBL Machine" - basically a black box 
that can be hooked up to any transmission device that not only encrypts the messages but 
also alternates the encryption automatically.
Now all Emperor's Hammer craft need to be equipped with the new encryptor, and within a 
short time because a transitional time gives our enemies more chance to break even this 
system.

Mission2:
All kinds of things went wrong at the delivery of the new EHBL Machines to the ISDII 
Relentless. Not only did we have to completely reinstall the software of various craft 
(and some still have problems) it also seemed that many of our crew need complete 
re-schooling to work with it effectively.
Oh, and we had that attack by the NR Spine Security Force on our delivery craft - which 
was not that big a problem for Wing IX. However something did go very wrong in that battle, 
because our Dark Brotherhood contacts inform us that a rogue Dark Jedi somehow got her 
hands on an Astromech droid that carries vital information.
We are hot on her trail though, which has leaded us to the neighbouring neutral Genko 
System. Here she probably hopes to sell off the Astromech to the Genkoan Dons - which is 
about the same as to the entire Galaxy because of their trade ethics.

Mission3:
Although Sword Squadron was successful in catching the rogue Dark Jedi just before she 
actually reached the Genko System, it seems that the damage has already been done: The 
Intelligence Division has reported to us that the Genkoans and the NR Spine Security Force 
have arranged a meeting about "Crypto logical Breakthroughs."
Obviously we do not want this deal to go through: most of our craft have now been equipped 
with the new encryption and it would be a serious blow to our security (if not our budget 
and sanity) if the New Republic got their hands on it.
Dagger, Crossbow and Arrowhead Squadrons will hyper to the location of the meeting, a 
civilian platform on the far end of the Minos Cluster, and capture all craft involved in 
the deal. We need the crews to make sure we have actually stopped the spread of the 
information.

Mission4:
After the right amount of physical motivation the captured crew of the Genkoan Shuttle 
disclosed the location of the Astromech droid that carries the encryption data. They also 
ensured us that no copies had been made because so far the Genko System has not been able 
to crack the Astromech's own encryption.
The Astromech is being held at a lightly defended modified Genkoan Base near Pyrath. We 
again want to capture it in tact to make sure we finally have all the data back. Disabling 
the platform conventionally will however most likely also destroy that data.
This end the crew of the Genkoan Shuttle we captured earlier have been sufficiently 
brainwashed by the Science Office to fly back to their Base and just disable its weaponry 
from the inside. The moment that happens we will launch transports to capture it.

NOTE 
-------------------
You need TIE95 (or at least all the ships involved there) AND the EH Ship Patch for TIE. 

Other Information
-----------------
This is the First release of a quickly made battle. Bugs could arrise - please
mail me if they do - also if you have hints, death threats, questions or apraisals.


SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign
GSx2/SSx7/BSx4/PCx7/ISMx16/MoI/MoT-32rh-51gh-6bh/IS-1SR-2GR-1PR/LoC-TS-Rx1/DFC-Rx1/CoS/CoE/CoL/CoB/LoAx2/OV-3E 
[CNTR] {IWATS-AIM-GFX-ICQ-IIC/1/2/3-JS-M/1/2-OPT-SM/2-TM-TT-XAM-XTM/1/2-XTT}