Decent battle. Nice plotline and good preliminaries and briefings. The missions had that feeling of being a DB battle, using second rate equipment such as the venerable GUN, or the budget Clk/F and were very challenging, given the poor capabilities of the latter. In the end, the missions tended to feel repetitive, such as always protecting your capital ships from a usual invading enemy flotilla, and this was detrimental to the overall score of the battle. However, this is a decent battle, worth the time invested and for some FCHG points, given that you are willing to endure flying the useless Space Blanket, aka the Cloakshape Fighter. Although Fighter is probably too big of a word for it.
Pretty decent battle altogether, although I never will understand why some people have you fly crap like a Cloakshape fighter. The whole battle flow is utterly destroyed though by the 5th mission. First you wait for 6 minutes for one transport after the other to dock, then it's a few minutes of dealing with enemy warships, and then another 6 minutes of waiting. Such a letdown. Not sure what was meant by a 'capital ship battle' .... I saw no cap ships fighting each other, not to mention the part where XvT doesn't do this unless you pratically put the caps on top of each other. Which is bad mission design anyways :)
Somebody needs to get the DB some actual bombers. This is the third battle in a row where they send T/As and T/Ds to do the dirty work of cleaning up big cap ships with a single load of advanced missiles. There was an attempt at humor here that I didn't quite catch, but I'm sure it's funny for the pilots who remember these ships and officers.
Some people who believe reviews should be half the battle and half the mission creator feel that everyone shouldn't give this battle a low rating because it's a posthumous battle. I disagree with this concept, so here goes. This battle has a good humorous plot (I admit I actually laughed during a briefing), it has some interesting situations (the CLK is not that bad in a dogfight) and also has an intense capital ship battle in the end. However, the battle also has serious flaws, such as long waits for ships to dock; the fights get confusing sometimes (like on the mission where we disable friendly capital ships); and the fact that CLKs, although fun to fly in dogfights, are so big that are easy targets for capital ships, no matter what's our speed or how much we jink. I know this battle wasn't finished, but someone could have made this battle a lot better with some minor corrections. I give it a 3, but I would change to a 5 if it didn't have these serious flaws.
Rather too confusing at times, had some nice idea’s just not very well implemented I will not say anything about those long dark evenings seating around waiting for craft to dock.
Well. This battle could be done better. I many missions I had to fly with GUNs, otherwise they were unable to complete their objectives. CLKs suck!
Mission 5: Messages ordering Emerald squadron to attack incoming Rebel craft are displayed long after their arrival.
Mission 6: ISD Subjugator does not fire on attacking Rebel starfighters. Shadow Academy platforms do not fire on any attacking Rebel craft.
|Battle Total:||208,713||COL Rau Aznable|
|Mission 1:||42,054||FA Marcin Szydlowski|
|Mission 2:||42,622||CPT Vertigo|
|Mission 3:||46,070||COL TK-7764|
|Mission 4:||32,230||COL Rau Aznable|
|Mission 5:||52,202||COL TK-7764|
|Mission 6:||40,061||COL Rau Aznable|
(Submissions since 2010)
|1||127,196||COL Phalk Sturm||2021-09-17|
|2||118,296||GN Anahorn Dempsey||2013-10-30|
|3||108,766||GN Dunta Polo||2009-05-15|
|5||102,950||GN Anahorn Dempsey||2021-03-28|
|6||102,239||GN Anahorn Dempsey||2017-03-19|
|7||95,746||GN Anahorn Dempsey||2010-05-04|
|8||75,973||COL Phalk Sturm||2021-10-30|
|10||68,040||AD Hav Antiel||2020-09-16|
This battle has been flown by 29 pilots a total of 37 times.
GN Anahorn Dempsey - 6 times, last on 2021-03-28
GN Dunta Polo - 2009-05-15
COL Gyssler - 2015-04-19
AD Hav Antiel - 2020-09-16
MAJ Hermann - 2 times, last on 2021-10-27
GN Pete Mitchell - 2019-01-26
COL Phalk Sturm - 2 times, last on 2021-10-30
X-Wing vs. Tie Fighter (SP) Battle Title: The Adventures of House Ludo Kressh Missions: 6 Medal: Neo Memorial Medal Author: GRD Neo (Sith)/Ludo Kressh of Naga Sadow (email@example.com) (dec.) Game Platform: X-Wing vs. Tie Fighter (+EHSP) THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Required patches ---------------- * EH Ship Patch for XvT * Cloakshape Fighter Installation instructions -------------------------- 1] Make sure you have the EH Ship Patch for XvT installed 2] Download the Cloakshape Fighter patch from the EH Patch archive (http://tc.emperorshammer.org/patcharchive.php) 3] Install the Cloakshape Fighter patch by double clicking it in the EHSP installer 4] Double click the .EHM file, the EH Battle Launcher will install the battle 5] Check the Misc folder in your XvT one for additional material like patches, sounds etc. 6] Press the X-wing vs TIE Fighter button on the EHBL to start the game 7] Create a new pilot and fly the Imperial training missions 8] Uninstall the Cloakshape Fighter patch by double clicking it in the EHSP installer Story Line ---------- Mission 1: Horror upon horrors! The House Ludo Kresh Palace and the Invigorator has run out of booze! The nearest space port has been located and the STRCK Invigorator plus House Ludo Kresh's Sapphire fighters are moving in to steal their wodka! Mission 2: Horror upon horror again! The Invigorator's new supply of wodka has been stolen and placed on an escaping frigate! What's even worst now is that they're trying to humiliate us by disabling the Invigorator! Turn the tables on them disable them and don't forget to inspect that escaping frigate! Mission 3: We have tracked our stolen booze to a remote part of space. The worst part is, is that the VSD Indomitable and members of the Krath has taken it!! We must capture the Indomitable to show how much better we are!! Capture all containers in the area as well: they may contain special items which we may be able to use later on. Mission 4: Crew members from the Indomitable have informed us that they shipped some of the booze to the Shadow Academy. We must capture the Platform and retreive this last bit of our wodka. The VSD Indomitable has been re-crewed with a skeleton crew from the Invigorator, and will be able to help us with. Those trainees don't stand a chance against Task Force House Ludo Kresh. Mission 5: Following our success against the trainees of the Shadow Academy and the disabling of the Brotherhood's Reach and the Subjugator, which the Dark Council was on, they are furious with us. They have ordered us to relinquish control of the Indomitable back to the Indomtable pilots and staff. The Indomitable currently is unmanned and incapable of defending itself. Make sure no pirates steal it!! Mission 6: The Dark Council have ordered us to give the Shadow Academy and the Subjugator back as well. We are to make sure no one at all comes into system and tries to take the Shadow Academy or the Subjugator. We can't afford to lose either craft!! NOTE ------------------- There may be a number of screw-ups in this. If you find any please let me know ASAP please at firstname.lastname@example.org, so I can rectify it and you can get back to flying this weird campaign. GRD Neo (Sith)/Ludo Kressh of Naga Shadow http://www.ehtiecorps.org/rosters/personnel.asp?record=5535