0
CM Vanguard88
Reviewer's rating profile
2024-09-19
This is not a good battle. It forces you to fly the Tie Bomber in a multitude of roles that it is not suited for, including inspection, dogfighting, capital ship protection, assaulting bases that have advanced warhead launchers, and dealing with hordes of tugs. It is also very buggy, featuring such issues as gunboats destroying your craft due to being improperly configured, reinforcements never arriving and flight groups missing craft. You also never get a beam system, shields or any good warheads. Better warheads and even shields would have made this a much better battle given what you are flying up against.
2
COL Phalk Sturm
Reviewer's rating profile
2021-08-15
The battle is somehow repetitive and tedious. The addition of its own wavpack and audible custom messages was a touch of originality, but quality of sound was poor and sometimes it was hard to understand the messages. The missions unfold in almost the same structure, always flying unshielded T/Bs and choice of weapons is very limited. All in all, it felt like it could have been an excellent battle with a decent plotline, where the effort was wasted in the audio files and not in the missions themselves. Tedious and somehow repetitive. Fly elsewhere.
2
FA Pickled Yoda
Reviewer's rating profile
2021-03-29
A typical Ender battle, for good and bad. The missions are carefully designed at a technical level but missing some joy at the gameplay level, with inconsistent and inappropriate difficulties - generally, much too hard on easy. The T/B's strengths are few, and they're not always well showcased here with limited loadouts. Throughout there's a reliance on allies to clean up the things you're not given the firepower to destroy by yourself. Mostly frustrating.
5
COL Rau Aznable
Reviewer's rating profile
2006-08-30
The ultimate Tie Bomber battle. You'll even do a real surprise attack on a station. A must for everyone who loves to fly with no shields.
4
LCM Luca Fett
Reviewer's rating profile
2005-06-21
Great implementation of Tie Bomber craft. Mission is well written and gives u a sense of inmersion. I was rapidly reminded of the utter frailty of unshielded craft. Very challenging on Hard difficulty.
2024-09-19
Throughout the entire battle: Craft waves configured incorrectly on all bomber groups. This means that instead of getting the possibility of 4 craft 1 wave, 2 craft 2 waves and 1 craft 4 waves, you instead only get 2 waves if you select one craft. Consequently you will see that other flight groups will be missing a craft in some missions and will not have as many waves as they should have.
Mission 1: Heavy Lifters and tugs will occasionally crash into the factory when retrieving cargo as they will fly through the factory to get to the containers and they do not always pass through at the right angle. Hurricane and Blizzard spelt incorrectly. Corvette group needle set to disable craft but they arrive and immediately hyperspace home.
Mission 2: You can call for reinforcements but they never arrive. Bonus for inspecting 100% of team NR-SSF does not apply correctly. Modified Frigate Notz and VSD Retribution do not fire upon each other despite being in range.
Mission 3: Mission can be completed without destroying 100% of the convoy. Message about 100% of the convoy being destroyed plays before 100% of it is actually destroyed. Modified Frigate Luxor does not fire on convoy craft that attack it. Bonus goals are impossible to complete because B-Wing Ritter and X-Wing Samourai retreat after a certain % of fighters are destroyed. This means that the 240 tugs that could arrive on hard never get the chance to do so. Transport Zulu 2-2 arrives before transport zulu 2-1 does on easy. You can call for reinforcements but they never arrive.
Mission 4: Both your capital ship and the enemy base are placed at opposite ends of the dead zone aka gimbal lock issue location, making targeting whatever is in these zones almost impossible. Gunboat group Zlatan will attack the player craft due to having an incorrect Order 2 set which tells it to attack Global group 1 if TC-FSE instead of attack targets, all teams except TC-FSE. Reinforcements do not arrive if called for.
Battle Total: | 213,359 | CM Vanguard88 | 2024-09-19 |
---|---|---|---|
Mission 1: | 57,015 | CM Vanguard88 | 2024-09-19 |
Mission 2: | 55,587 | CM Vanguard88 | 2024-09-19 |
Mission 3: | 54,470 | CM Vanguard88 | 2024-09-19 |
Mission 4: | 57,182 | CM Vanguard88 | 2023-09-05 |
(of available records)
1 | 213,359 | CM Vanguard88 | 2024-09-19 |
2 | 196,593 | CM Vanguard88 | 2023-09-05 |
3 | 81,434 | FA Pickled Yoda | 2021-03-29 |
4 | 80,261 | GN Dax Corrin | 2004-06-28 |
5 | 74,001 | CM TK-9780 | 2005-04-29 |
6 | 70,413 | HA Anahorn Dempsey | 2013-10-20 |
7 | 67,678 | CPT S 4patas | 2005-05-09 |
8 | 62,232 | GN Abel Malik | 2004-07-18 |
9 | 61,881 | AD Gidda | 2004-12-05 |
10 | 61,090 | COL Nightmare | 2005-01-16 |
This battle has been flown by 43 pilots a total of 50 times.
GN Abel Malik - 2004-07-18
HA Anahorn Dempsey - 4 times, last on 2021-02-22
FA Conker Blackwood - 2009-11-17
COL CrimsonFury - 2004-08-06
GN Dax Corrin - 2004-06-28
GN Dunta Polo - 2010-03-08
AD Gidda - 2004-12-05
COL Gyssler - 2012-08-24
AD Hav Antiel - 2020-05-24
MAJ Hermann - 2 times, last on 2021-10-30
CM Hex Ra Kun - 2004-09-05
MAJ KEBLAOMEGA - 2024-01-12
LC Kenath Zoron - 2009-05-16
FA Marcin Szydlowski - 2005-01-16
GN Mark Schueler - 2014-02-16
COL Nightmare - 2005-01-16
HA Pete Mitchell - 2 times, last on 2017-10-17
COL Phalk Sturm - 2021-08-15
FA Pickled Yoda - 2 times, last on 2021-03-29
CPT S 4patas - 2005-05-09
LC Savageaz - 2004-08-07
LC Spade - 2004-12-05
CM TK-9780 - 2005-04-29
MAJ Tuba - 2011-12-17
CM Vanguard88 - 2 times, last on 2024-09-19
MAJ Wolve Excelsior Berkana - 2022-10-08
COL Zystem Fryar - 2004-07-05
X-Wing vs. Tie Fighter (SP) Battle Title: Wing XXI: Havok Squadron Missions: 4 Medal: Havok's Halo Author: SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign (mindb_ender@hotmail.com) Game Platform: X-Wing vs. Tie Fighter EHSP (+IES and PES Patch) Release Date: 30/dec/2003 Ships: TIE Bomber Difficulty: Easy Filename: wxxi5havok.zip File contents: HAVOKM1.TIE, HAVOKM2.TIE, HAVOKM3.TIE, HAVOKM4.TIE, havokribbon.jpg Mission.lst, Readme.txt, Imperial.lst, havokmedal.jpg, patch.txt Software used: XvTEd, XvT, Notepad, Paintshop Pro, Shippatch THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Required patches ---------------- * EH Ship Patch for XvT * Interceptor Enforcement Ship Installation instructions -------------------------- 1] Make sure you have the EH Ship Patch for XvT installed 2] Download the Interceptor Enforcement Ship patch from the EH Patch archive (http://tc.emperorshammer.org/patcharchive.php) 3] Install the Interceptor Enforcement Ship patch by double clicking it in the EHSP installer 4] Double click the .EHM file, the EH Battle Launcher will install the battle 5] Check the Misc folder in your XvT one for additional material like patches, sounds etc. 6] Press the X-wing vs TIE Fighter button on the EHBL to start the game 7] Create a new pilot and fly the Imperial training missions 8] Uninstall the Interceptor Enforcement Ship patch by double clicking it in the EHSP installer Description ----------- This battle has been made to introduce the Squadrons of Wing XXI aboard the Kawolski and to advertise and test the combined use of the IES and PES patches for XvT. It is part of a series of battles about varied TC units and their squadron objectives. Story Line ---------- 1.Havok Squadron, 136th TIE Corps Squadron, of Wing XXI is based upon the ISDII Kawolski and its objective is Strike. Strike Squadrons attack and destroy all enemy craft (unless otherwise ordered). The VSD Retribution was attacked while escorting a Corporate Division convoy and its hyperdrive was damaged in the fight. Havok Squadron assisted Stelek Squadron and Pyr Squadron in protecting the Retribution while it was repaired in deep space. Stelek Squadron has gone after the assailants where as Havok and Pyr stayed with the Retribution, which has stopped over at a nearby CD factory to get fully repaired and restocked. During this operation Havok Squadron will fly cover while Pyr stays on standby. After all, the pirates that attacked before are still in the area and we have been on the tail of a weird Rebel plan for weeks. 2.The attack of the New Republic Spine Security Force on the CD factory that prints our newspapers seemed to be directed at replenishing the losses in printing ink Wing XXI has cost them lately... Still without actually explaining what they need it for. The fact that the VSD Retribution was there, with two TIE Corps squadrons seemed to be an unpleasant surprise for them - normally the CD factories are only lightly defended because deep in EH territory. It does raise the question again about why the NR-SSF has been collecting very unlikely resources lately, in large amounts. Across this Sector they have been collecting fertilizer, printing ink, tugs, T/V hyperdrives and paper... which just don't seem to make any sense. Using our deep space telescopes, we have found a cache of these goods however. And because the Rebels want them, Havok Squadron gets to destroy them. 3.The arrival of Genko fighters to help out the Rebels at that cache wasn't a big surprise: They seem to have been involved in this mysterious project since the start. They even attacked Renegade Squadron with souped up Tugs! And now the NR-SSF seems to have picked that up as well... They must have a lot of tugs. The attack did offer us some useful information however. From the material that Zulu Squadron obtained at the cache, we were able to deduct where the goods were supposed to be brought: a rendezvous point with a combined NR-SSF and Genko convoy, heading probably to the Jackpot: wherever this strange "printing ink project" is taking place. We will "replace" this convoy with one of our own covered up to look like this one. This replacement convoy will then be able to sneak into where it is supposed to go. To this end we need to capture a craft of the convoy and utterly destroy the rest - without any word getting out. 4.We didn't succeed in keeping everything quiet on our last mission, but that doesn't mean the plan can't continue: We got the destination after all. We will be sending in a damaged version of the convoy, "fleeing" from the forces of the Empire. With a bit of luck the destination IS the Jackpot and we can finally close this whole case up. The Science Office has modified a regular bulk freighter to be able to hold and launch TIE Bombers, much like the private craft of the Science Officer himself. It will be part of the fleeing convoy, followed closely by a full scale attack by the VSD Retribution. As the Rebels defend themselves from the Retribution, they will let the convoy within their defences - enabling Havok Squadron to jump out of the freighter and start their strike from behind enemy defences, basically attacking them in the rear. It is a risky plan, but it should work. NOTE ------------------- You need XvT with EHSP (or at least all the ships involved there) AND the IES and PES Patches. To fly as a team all players need the same version, make sure you all have the update by lucasarts installed. Other Information ----------------- This is the First release of a quickly made battle. Bugs could arrise - please mail me if they do - also if you have hints, death threats, questions or apraisals.SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign GSx2/SSx7/BSx4/PCx7/ISMx16/MoI/MoT-32rh-51gh-6bh/IS-1SR-2GR-1PR/LoC-TS-Rx1/DFC-Rx1/CoS/CoE/CoL/CoB/LoAx2/OV-3E [CNTR] {IWATS-AIM-GFX-ICQ-IIC/1/2/3-JS-M/1/2-OPT-SM/2-TM-TT-XAM-XTM/1/2-XTT}